Lyons Gold Standard Multimedia

Lyons Gold Standard Multimedia LLC

Learning that grows
with every child.

Stories to read. Choices to think through. Games to explore. Skills to put into practice.

LGM’s Educational Initiatives bring literacy, social-emotional learning, creative technology and mentorship together. We create practical resources for schools, counselors, families and youth programs that support young people’s academic, social and creative growth.

Kimika & Kalynn: Sisters · NextGen Creators · LGM Education Hub

A selection of Kimika and Kalynn Sisters chapter books by H.V. Lyons
25
stories in the series
Everyday experiences.
Meaningful conversations.
Literacy & life skillsRead, discuss and reflect
Learning through playBoard games & online adventures
Creative technologyMake, build and explore

Our educational initiatives

Practical learning. Positive representation. Real opportunities.

LGM focuses on three connected goals: helping young people build useful skills, strengthening literacy and emotional awareness, and giving students opportunities to practice responsible choices. Our programs combine culturally responsive stories, guided conversation, play and projects that students can make their own.

The Kimika & Kalynn: Sisters collection, also called KKS, connects books, instructional resources and games through familiar characters and themes. NextGen Creators extends LGM’s work into technology and media. The upcoming Education Hub brings school tools and student activities into an online setting.

01 / Books & literacy

Meet Kimika & Kalynn.
Open a conversation.

25 chapter booksSEL + ELAElementary readers

The Kimika & Kalynn: Sisters SEL/ELA Literacy Program is built around H.V. Lyons’s stories about two African American sisters. Kimika’s creative interests and Kalynn’s curiosity give readers different ways to connect with the characters as they work through friendship, family, change and growing up.

The stories make room for discussions about kindness, honesty, belonging, cultural identity, inclusion and responsibility. Students can consider what a character feels, point to evidence in the text and explain how they would respond in a similar situation.

Use the books for K–5 read-alouds and guided discussion, with independent reading opportunities for grades 2–5 as appropriate. Teachers and counselors can adjust the reading support, questions and response format for their learners.

Kimika and Kalynn Sisters
Friendship & inclusionListening, sharing and making room for others.
Feelings & choicesNaming emotions and considering consequences.
Family & identityBelonging, traditions and understanding differences.
Confidence & changeAsking for help, adapting and trying again.

Build a complete lesson

Pair a chapter book with the Teacher’s Guide, student workbooks and SEL Life Skills Classroom Toolkit. Extend reading into vocabulary practice, comprehension questions, discussion and written reflection.

Choose a focused theme

Social Awareness, Growth & Resilience, and Cultural Identity & Family sets bring selected titles together for a short unit, counseling group or targeted discussion series.

Use a flexible routine

Read aloud with a class, work with a small group, hold a discussion circle or send a prompt home. Offer oral, written or drawing responses to help students communicate their thinking.

See a story, lesson guide and workbook activities

Explore change and adaptation in Book 1, or race and identity in Book 9.

Kimika and Kalynn Bright Future board game with character pieces, Shine Coins, dice and scenario cards
Bring the characters and conversations to the game table.

02 / Hands-on SEL practice

The Bright Future Game

Physical board game2–6 playersGrades 5+

Turn everyday decisions into a shared activity. Players work toward the Bright Future Goal while considering choices about friendship, fairness, responsibility and the wider community.

Decision, Dilemma and Community cards give players situations to discuss. Character pieces, dice and Shine Coins make the experience tangible, while an adult facilitator helps students connect a game choice to experiences at school, at home or with friends.

  1. Pause and consider. Read a situation and identify the people, feelings and choices involved.
  2. Explain a decision. Give a reason, listen to another point of view and consider possible consequences.
  3. Connect it to life. Discuss how a thoughtful response could work outside the game.
$300 Classroom game set · USD

Try it first: the online sample is a simplified two-player introduction. The physical game expands play to six players and includes printed materials for guided discussion.

03 / Play online

Two sisters. New adventures.

Explore familiar characters through thoughtful puzzles and active play. Each game offers a different experience.

Kimika and Kalynn Great Adventures: five levels and 50 puzzles
Story & puzzle adventure5 levels · 50 activities

Kimika & Kalynn
Great Adventures

Travel through the Kindness Trail, Friendship Fair, Discovery Garden, Harbor Helpers and Mountain Promise. Help characters, gather supplies and solve problems as each setting changes with your progress.

  • Practice math, memory, route planning, sequencing and flexible thinking.
  • Consider kindness, inclusion, honesty, fairness and caring for others.
  • Collect and combine backpack items, care for Cocoa and personalize a garden.
  • Use hints, read-aloud support and another attempt when an answer needs work.

No timers or lost lives. Players can think at their own pace. Progress stays in the browser used to play.

After playing, ask:“What did you change when your first plan did not work?”
Kimika and Kalynn Jungle Madness promotional artwork showing jungle platforms, coins and sunflowers
Action platform adventureExplore · Jump · Discover

Kimika & Kalynn’s
Jungle Madness

Guide the sisters through jungle environments filled with platforms, vines, mushrooms, creatures and challenges. Switch characters to use Kimika’s double jump and Kalynn’s charge and ground-pound abilities.

  • Start in the Training Grove to learn movement and the sisters’ abilities.
  • Collect Shine Coins and sunflowers, discover creatures and open secret worlds.
  • Choose Explorer, Standard or Challenge difficulty.
  • Play with keyboard, touch controls or a compatible game controller.

This action game uses hearts, lives and creature encounters. It offers opportunities to practice timing, attention and persistence, with settings for sound and visual effects.

After playing, ask:“How did you choose which sister’s ability to use?”
Kimika and Kalynn investigate clues in The Neighborhood Mystery Club
Mystery & evidence adventure6 cases · Grades 2–5

The Neighborhood
Mystery Club Game

Join Kimika and Kalynn to investigate neighborhood mysteries. Explore locations, hear different accounts and use clues to explain what happened.

  • Collect clues and review conversations in the Notebook.
  • Connect evidence, arrange timelines and compare possible explanations.
  • Practice close reading, perspective-taking and responsible decision-making.
  • Use hints, optional read-aloud support and adjustable text settings.

Investigate six cases and revisit your thinking as new evidence appears. Find the facts, hear every side and explain what happened.

After playing, ask:“Which clue changed your mind, and why?”

Prefer a discussion-based activity? Open the Bright Future two-player online sample. Educators can connect play to a short discussion, journal prompt or related KKS story.

LGM Education Hub beta invitation: student journals, interactive stories, counselor tracking, lesson planning, Calm Corner and reports; contact info@lgmmedia.net

04 / Introducing our upcoming school platform

Coming soon · Educator beta participation

LGM Education Hub

A shared online home for SEL, literacy and the work that happens around them.

The upcoming Kimika & Kalynn SEL/ELA Dashboard at LgmEducationHub.com connects classroom activities, student reflection and educator planning with the themes of the KKS program. Schools can explore the platform and contact LGM about beta participation ahead of its broader launch.

Lesson planning

Tools to help educators organize instruction and connect reading, discussion and SEL activities.

Student reflection journals

A place for students to respond to experiences, describe feelings and reflect on choices.

Interactive stories & games

Activities that invite students to think through situations and consider different responses.

Counselor progress tracking

Tools for organizing student support, following progress and planning follow-up.

Calm Corner support

Resources that make space for a pause and a return to learning.

Reports & family engagement

School tools for reviewing participation, communicating progress and supporting continuity.

School access requires a separate site license. Contact LGM for current availability, plan details and qualifying book-package discounts.

Educators: help shape the school experience.

Teachers, counselors and school administrators are invited to ask about beta testing. Include your first and last name, school affiliation and email address so LGM can follow up.

Ask about beta testing ↗

05 / Youth technology & media

NextGen Creators by LGM

Give young people the tools, instruction and mentorship to create something of their own.

NextGen Creators is a STEM and media enrichment initiative for adolescents, with a focus on young people who have limited access to technology training and professional mentorship. Students learn through practical projects and a curriculum that connects technical skills with communication, planning and responsible work habits.

A website, a short film, a working computer or a digital story becomes something a student can explain, improve and add to a portfolio. Project feedback and mentorship help participants explore interests and possible paths in education, technology, media and entrepreneurship.

NextGen Creators by LGM: empowering youth through STEM and media
01 / BUILD

Computers & coding

Explore computer construction and programming. Break a problem into steps, test an idea and make improvements when something does not work.

02 / DESIGN

Websites & digital media

Plan and create websites and visual content. Consider the audience, organize information and make design choices that support clear communication.

03 / PRODUCE

Video & photography

Practice photography, videography, video production and editing through projects with a clear purpose and a finished result.

04 / TELL

Digital storytelling

Develop an idea, plan the story and combine words, images and sound to communicate a perspective or community experience.

05 / EXPLORE

AI prompting

Learn to write clearer prompts, review responses and revise instructions while considering accuracy and responsible use of AI tools.

06 / PREPARE

Media entrepreneurship

Connect creative work to an audience or client need. Practice presenting a project, receiving feedback and building a portfolio.

Putting the resources to work

One theme. Several ways to practice.

Start with a story and give students time to talk, try and reflect. A short sequence can connect reading with a practical choice.

  1. Read together

    Use Different but the Same to introduce identity, inclusion and understanding differences.

  2. Talk it through

    Ask how a character feels and what the text shows. Invite different viewpoints and reasons.

  3. Practice a choice

    Use a Bright Future scenario or a Great Adventures activity to consider fairness and including others.

  4. Reflect & follow up

    Write, draw or discuss one action to try. Revisit the idea in a later conversation or journal activity.

Flexible settings: classroom literacy and SEL lessons, counselor-led groups, special education settings, after-school programs, family reading and community youth activities. Educators choose supports and pacing for their students.

KKS products & purchase options

Choose the materials
that fit your learners.

Begin with a complete classroom package, a focused small-group set or individual resources. Purchase links open Stripe checkout; school orders and custom requests can be discussed with LGM.

View the full KKS catalog ↗

14 products

Small group & themes

Small Group Support Package

Targeted literacy and SEL support bundle.

  • 1 complete 25-book chapter book set
  • 1 Teacher’s Guide
  • 1 full Student Workbook covering books 1–25
$600

USD · Shipping/handling included

Purchase ↗

Small group & themes

Social Awareness Package

Empathy, inclusion, kindness, and safety-focused discussions.

  • 10 copies: Book 11: The Kindness Chain
  • 10 copies: Book 9: Different but the Same
  • 10 copies: Book 19: Stranger in the Park
  • Teacher/Counselor Guide for thematic sets
$600

USD · Shipping/handling included

Purchase ↗

Small group & themes

Growth & Resilience Package

Confidence, perseverance, academic courage, and growth mindset.

  • 10 copies: Book 12: The Confidence Concert
  • 10 copies: Book 14: The Math Game Mystery
  • 10 copies: Book 15: Growing Up Gracefully
  • Teacher/Counselor Guide for thematic sets
$600

USD · Shipping/handling included

Purchase ↗

Small group & themes

Cultural Identity & Family Package

Family connection, heritage, belonging, culture, and identity.

  • 10 copies: Book 16: Journey to Jamaica
  • 10 copies: Book 21: Celebrating Christmas & Kwanzaa
  • 10 copies: Book 17: Sharing Kimoy
  • Teacher/Counselor Guide for thematic sets
$600

USD · Shipping/handling included

Purchase ↗

Books & resources

Half Student Workbook: Books 1–12

364-page paperback workbook with reading responses, comprehension practice and SEL reflection for the first half of the series.

$30

USD · Paperback

Purchase ↗

Books & resources

Half Student Workbook: Books 13–25

336-page paperback workbook with reading, writing and SEL activities for the second half of the series.

$30

USD · Paperback

Purchase ↗

Books & resources

Teacher’s Guide

228-page hardcover guide with lesson plans and instructional supports.

$99

USD · Hardcover

Purchase ↗

Books & resources

Guide for Thematic Book Sets

40-page paperback guide for targeted SEL book bundles.

$20

USD · Paperback

Purchase ↗

Books & resources

SEL Life Skills Classroom Toolkit

96-page printable classroom resource pack for reflection, friendship, conflict resolution, bullying prevention, kindness, digital safety, and cultural identity.

$60

USD · 96-page resource pack

Order / quote ↗

Books & resources

Set of 25 Chapter Books

A complete KKS story collection for classroom libraries, read-alouds, book clubs and family reading.

$450

USD · Complete 25-book set

Purchase ↗

Books & resources

Bright Future Game

Physical SEL board game for two to six players, with scenario discussion, decision-making and guided reflection. Grades 5+.

$300

USD · Classroom game set

Purchase ↗

Prices are in U.S. dollars and reflect the KKS catalog reviewed October 4, 2026. Confirm the final total and delivery details at checkout or with LGM. Individual chapter books are not sold separately. The online school license is purchased separately from print materials.

Need replacement workbook packs or extra materials?

Replenish student workbooks or use the individual product links above for additional book sets, guides and games.

30 half workbooks covering Books 1–12$900Request an order
30 half workbooks covering Books 13–25$900Request an order

Purchasing for a school or organization?

Request an itemized quote or ask about an invoice, purchase order, bulk order or delivery timeline. Include the school or program name, grade band, student count, desired materials and delivery location.

Request a school quote ↗

A few helpful details

Questions before
you begin?

Tell us about your students and your setting. We can help you choose a starting point.

Email info@lgmmedia.net ↗
Which resources are right for my students?

The KKS books support elementary reading and discussion, with adult guidance and response formats adapted to the learner. The Bright Future physical game is labeled for grades 5 and above. NextGen Creators focuses on adolescents. Preview the online games and sample lessons to choose activities that fit your students’ reading, motor and support needs.

How do the games connect with the books?

Great Adventures draws on KKS characters and themes such as friendship, inclusion, responsibility and persistence. Bright Future extends these ideas through scenario discussion. Jungle Madness offers an action-based experience with the same sisters. An adult can connect any session to a related story and a short reflection.

Is the online Bright Future sample the complete board game?

The sample is a simplified two-player introduction. The physical Bright Future Game supports two to six players and includes printed materials for a fuller facilitated experience.

Can I buy a single chapter book?

The current catalog sells the complete 25-book set and selected thematic packages. Individual chapter books are current being sold on Amazon.com  . Workbooks, teacher guides, the toolkit and the board game are only available directly from LGM as standalone products.

Is LGM Education Hub included with the books?

Education Hub school access requires a separate site license. Qualifying KKS program purchases may provide a license discount. Ask LGM about current eligibility and plan terms, or review the school license options.

How can my school join the beta or discuss NextGen Creators?

Email info@lgmmedia.net with your name, school or organization, role and contact details. State whether you are interested in Education Hub beta participation, KKS materials or a NextGen Creators partnership.

Let’s plan your next step

Bring LGM learning resources
to your school or community.

Ask about books, classroom materials, games, Education Hub beta participation or a NextGen Creators partnership.